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As example, if I had been coping 22M damage including advanced combo then I need calculate significant poe currency damage, we divide 22M by 2.2, so 10M. I include 50% max critical damage not and from 10M in the 22M or I would do 33M ms2 mesos harm on hard magnus. On him, I do around 21-22M afterward crit damage, I really do around 26-27M max!!! I'd done evaluations by using enrage WITHOUT combo attack, then analyzed Chance

Attack without those abilities, their gap between my current crit dmg and the one seeing on AP window is smaller compared to combo attack.I really wonder Nexon havent made it simplier, by looking what Rexaar showed me! I keep thinking inside this current damage formulation, 1 harm multiplier/amplification is ignored up to by this system and think that it blows off the one. Since I fulfill same problem with enrage when I dont use complex combo.

So, I make this suggestion thread, asking to change the present damage formula to the one I will show. Slightly different because I completely remove significant damage math then I add the actual crit dmg worth as a factor, to it multiplies the *overall* damage!!!I'm sure this will also fix different courses with the identical issue. But Hero is the oddest case.I just reread the very final sentence of that which Rexaar said."

As you can see by the mounts the damage multiplier and critical damage is different, thus damage multiplier are additive with  poe orbs significant hits." I fail to comprehend Nexon makes harm amplification different than harm multiplier when the two multiply the normal damage. And enrage when combo is being used multiply significant damage. Really, in my opinion harm should be multiplied by both of them.

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MMOGO is working for supply full stock MapleStory M Mesos